stellaris do hive minds need amenities. Well, if their offspring have the hive minded perk, it would only be a matter of time before planets, systems and even maybe sectors just hit critical mass. stellaris do hive minds need amenities

 
 Well, if their offspring have the hive minded perk, it would only be a matter of time before planets, systems and even maybe sectors just hit critical massstellaris do hive minds need amenities  The Parasitic ones use pops from other empires to grow more native pops

Amenities as far as stellaris is concerned are non food and water necessities like being able to shower or have a table to eat at. 8 per Job, or from 6 to 7. Even at the start when more % matters Hive minds can start with +83% compared to +93% with fast breeders you bring your growth from 5. Industrial (consumer goods. Start a hive mind game with tree of life (likely best origin for hive) and not only do you start with 33 population, you also get up to 8. Of all my vassals, they seemed the most relaxed with their situation and never had any loyalty problems. ago And the same is true for Machine Intelligences as well. Uh, you can definitely have vassals as a Hive Mind, as well as be in Federations and such. 5 came out and war has become increasingly burdensome as the game goes on. Foundry for alloy (the one thing you can use). Getting food for alloys was never a problem, and it allowed me to dump minerals into research, which has been a significant economic bottleneck in previous. The rights can be determined individually for each species and can be changed every 10 years. They also live longer than the average organic. ago. No trade value means to free currency. 0 unless otherwise noted. Keep your amenities positive and disable as many maintenance drones as you can. Hive minds have stupid strong early games due to powerful pop growth and assembly aswell as access to starbase powered economy with hydroponic bays and solar panels . But slavery changes this a lot. 1- Synths are completely different to machine civs acting completely autonomously and being sapient. spudwalt Voidborne • 2 yr. Nets me +10 lifespan, +30% growth (but -25% assembly), a whopping +35% amenities, -10% housing, and +50% habitability. g. These executive appendages of your Gestalt consciousness don’t need to age and acquire experience, so they start out younger. YeetingtonThe3rd • 2 yr. Food as a multipurpose resource is a good step but empire pirates don't really make sense for hive minds. Machine Intelligences on the other hand tend to get thrust into galactic politics, not because they have any desire to, just because they're seen as an ideological battleground for the pro-robot materialists and anti-robot spiritualists. Now that would be 667 consumer goods for one additional pop. Leaders are one of the best parts of playing as a hive mind. I think both Hive Minds and MEs can gain a little there, but in different places. Besides, when you complete the synthetic ascension perk you still have normal, organic, ethics. 3/100 or . However, they'd function in Stellaris terms like a normal empire. Even at the start when more % matters Hive minds can start with +83% compared to +93% with fast breeders you bring your growth from 5. Is there a good way to boost. They also don't use the happiness mechanic (except Rogue Servitors. The hive is not perfect at allocating resources to their maximum effect. Big cyberpunk fan, but i dont like cyborg hive minds. Another one I had a lot of fun with was lithoid calamitous birth hive mind terrovoure. Or a ring-world later on. But those setups let you have food production worlds as mining worlds. Hive/Machine Worlds This is technically 2 Ascension Perks, but they’re fundamentally the Gestalt Consciousness version of Arcology Project, one for Hive Minds and one for Machine Intelligences. Mar 6, 2019. This could come in the form of a percentage bonus. Hive minds have 1 very good civic in devouring swarm. We want to have only enough of stay over 50% stability. Charismatic, Aesthetic, those are very much god tier for amenities. With the release of Overlord, this feature was scrapped in favor of allowing Progenitor. Subspace Ephasis is awesome. I don't think a Hive World suits a non-arthropoid hive mind either. 2: 5 amenities -> 4 amenities. Stellaris Suggestions: Hive Mind Civic Ideas. As the fans need to slow down, lest they damage their ships' priceless collectible. However, I have some questions. Being one of the few ethical ways a hive mind could use non-hive pops, it was fun to use as part of the roleplay for a more benevolent Hive Mind. A hive planet, a mining world, and a fortress world at least. Hive minds seem to use largely organic tech, you can't research robot techs and thus can't synthetically ascend I suspect psionic development takes a level of introspection, seeking answers beyond the senses, and (for lack of a better word) 'faith' that hive minds (being so grounded in the physical and biological) just are not able to achieve. As a hive, you’d want to settle everywhere. In this Stellaris guide video featuring @KomradTruck we will break down the Progen. Consumer goods have a similar issue; generally you only need as many consumer goods as you need, and excess does very little. Hive minds for me a pure biomass. Crypto1. There is no tall game-play in Stellaris, in the sense of having a very few or small number of super planets vs. I recommend checking out his suggestion. I don't know about normal empires, but I did math for Hive Minds back in 3. 05 with Flesh is weak). In that the 2nd is an abstract concept that doesn't necessarily have any relationship whatsoever with the first. An Illithid community is a bunch of individuals ruled by a ruler that happens to be a small hive-mind with only one body. Giving housing, and some amenities. While amenities are a large COST, they are not a large ISSUE. Main question is if I am able to vassalise people as a hive mind. Now the question is, on which kind of planets would I boost amenities with either 1. The need to have tons of pops just. But the hive mind has evolved to be alone and knows very little of conflict. The Livestock can then be subsumed into the Hive via Centers of Elevation. Hive minds who wanted to allow interbreeding to expand the Hive mind would be even worse. But the most powerful is using a governor. They remain biological, but gain the "cybernetic" trait which gives them extra habitability and leader lifespan. Before, I could use Holotheaters to get +10 amenities per entertainer job. MozarteanChaos Apr 14, 2020 @. As they stand at the moment, Hive Minds are pretty dry in terms of content. A Progenitor Hive Mind empire has massive economic potential in Stellaris. My friends all seem to think they are broken, is this…Hi, I discovered that now is possible to encounter primitive hive minds. 2- Synths are machine hiveminds that live in your empire that only become a civilization. Without me they are a bunch or disparate limbs flailing against each other. • 5 yr. gestalts do not have factions, and thus, produce less unity. Normally you'd need a residential district or 2 and 6 mining bays with buildings as needed. Hive minds severely lack amenities jobs, lead to low happiness and stability. Somewhere along the way I picked up a small 3. ago And the same is true for Machine Intelligences as well. ago. Hive minds are only really strong at the very start of the game. Just completed a play through as a hive mind, it felt pretty bad having to give up multiple building slots to keep your amenities above 0. For simplicity sake. Maybe machine intelligence is handled closer to bio empires than hive minds. As a hive mind, these factions would appear at the beginning of the game, and develop new agendas as the hive mind expands (either by pop growth, empire sprawl, or fleet power). Aquatic is bad for Hive Minds on live version. 25. the mindless drones would have. Starting traits: Positive: Rapid-Breeders (+2), Very Strong (+3) Negative: Non-adaptive (-2), Fleeting (-1) Civics: Devouring Swarm, Divided Attention. And while habitability is a restriction early on, hive minds can go down the genetic engineering ascension path, which (with a little micro) basically obviates habitability as a concern. You're still a Hive Mind -your pops don't use consumer goods and don't feel happiness- but you can have non-hive-minded pops and appear as a non-hive-mind for other empires (at least for a while). I understand why the entire galaxy hates a hive mind, and I think it's a good way to balance out some of the more awesome aspects of the. Also, there is a mod that adds Hive Queens, and Parasitic Embryos Hive Mind Civics. [9] See Also [6] amenities, for hive mind, and I choose a perk where I don't really kind of needed that, or my species won't need that but as I read the other reply I need to build some sort of hive maintenance building, but yeah most of my own species are cool with it though only those conquered races are so upset about everything doing rebellion and all that. That might sound like a huge effect, but while I don't remember all the details of when I tried playing a Hive Mind last November, I'm playing Rogue Servitors right now, and even fairly developped planets. In Stellaris a hive mind empire doesn't work like a bee hive or ant colony, which use chemical signals, sent trails,or even certain sounds. Unsure of the optimal acension perk choices, but Hive Worlds are definitely worth getting for their production boost. ) most parts work autonomously of eachother, with the overmind providing large scale guidance for whats. r/Stellaris • Hive minds should have ethics. "We believe that our constructors were in fact gods" Wormhole FTL. 1 Answer. 22. Hive Mind Ideas. Same for the upcoming cyborg hive minds. Expensive outposts and colony ships. The problem is hive minds only produce amenities from maintenance drones, it's only 4 per maintenance drone, and every drone needs at least 1 amenity. I'll second emotion emulators being a good pick. This means it takes 278. Hey guys ive read some stuff on hiveminds from people on this subreddit saying they arent op. TL;DR: Necrophage Hive Mind should defensive crouch the first 30-40 years to build a dominant starbase economy before taking the offense powered by catalytic converter. ago Maintenance Drones produce amenities, so yes. 75/100. Think of the trope of creepy people “join us. So it might be that e. 25 unity/pop, which will help a lot for hives. Nihilistic Acquisition fundamentally changes the way you can wage war and is incredibly valuable. Sorted by: 5. Robots can do the work instead of your species in Stellaris, so you should learn how to take advantage of them. One vision is really good to start with for similar reasons, so good choice there. With cyborgs its just 1/8. Per job, entertainers are far more effective than maintenance drones while also providing unity. All you need to do is play defense for a few decades, get a few economy booster techs, get some robot assemblies to supplement your pop growth, and you'll quickly start closing that gap. The need for mineral increases even further if using a lithoid hive. Jump to latest Follow Reply. Fluffy-Tanuki • Agrarian Idyll • 10 mo. Minor nerf in the early game to amenities, but gives you an event chain where you spend increasingly higher amounts of consumer goods to get bonuses to amenties. It's not that good for Gestalts either, again because 2 unity is worse than 4 unity base gestalt unity jobs, and without ruler jobs the gestalts really want high unity output per job. I bring Order to the Chaos. 49 to 5. • 1 yr. With normal slave empires, slaves are a pretty valuable resource, but with hive minds they are basically a burden and trap You might have mentioned this elsewhere, but you can do things like nerve-staple (requires a tech) livestock pops so they are docile. Hive Minds and Machine Empires struggle with Amenities due to a deliberate design decision. Yes, lowered the spawn chance for the system, but if you have the system and you get to it first, it's a 100% chance to get him. Hive mind civics are notoriously bland, but I do like Natural Neural Network because of the extra research option. Otherwise, you will need to go through the Genetic Ascension perk and tradition tree, and one of the traditions unlocks assimilation into or out of hive mind. Real-time strategy Strategy video game 3 comments Best RadiantFleet • 2 yr. It is available only if have the Utopia DLC for the biological empire or "Synthetic Dawn" if you want a machine one: Then on the right, under "Authority" you can select are you a machine or biological hive mind. On top of that, Hive Minds, with their housing buildings, get 50% more housing per building slot than Machine Worlds (12 with an Expanded Warren compared to 8 with an. Low amenities -> Lower stability -> Negative modifier to "Resources from jobs" You need amenity-producing jobs to off-set this. Give hive mind a single faction for the hive mind, even with an approval rating of 50%. , the government and its mechanics will encourage play similar to that. Ratio speaking. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Hive Mind Authorities. Unlike normal factions, there moods are not linked directly to pops - so Gestalts still enjoy the benefits of not worrying about pop happiness or political power. And you need energy and minerals to fuel your alloy and science production, and Hive Worlds are unquestioningly the single best planet type for basic resource production for any hive mind. 05/month (as of now) production of consumer goods. Each unemployed pop has a base 5% chance each month to automatically move to a different planet that has available jobs and housing for the pop to take. One world for a ship building facility. Methone. 16 votes, 20 comments. Give hive mind a single faction for the hive mind, even with an approval rating of 50%. Not going to spoil it, save that one of the things it adds is a Hive-specific colossus that melts all life on a planet and turns the mush into food for your empire. None. The most you can do, if you go genetic. . Nexus Districts are the Machine Empire equivalent of City Districts. Machine empires already have +50 Energy output day 1. That gives 334 and 134 months per additional pop or one pop every 27. " I don't think it's innappropriate for a single unifying force to occur in a hive mind made up from billions and billions of dronesBut this ignores that hive minds experience deviancy, hive mind planets have stability, and hive minds can even have planetary revolts which form new hive minds. The ascension paths, Prosperity, and Supremacy are just better than the other traditions. Unfortunately the hive minds in stellaris are very much cold hard logic based where if another empire does things like closed borders, claimed systems or come off as hostile the hive mind will be quick to act and return hostilities. PSA: Apparently Hive Mind Pops Can't Be Made Biotrophies, So This Is Awkward Now. [9] Or hive mind pops can produce 0. That means 1/4th of your drones are set aside for amenities instead of production, so you want to push that number down instead of up so your empire can produce the most resources. Share. You generally build hive districts if you need more housing, and sometimes if you are low on amenities. You need the genetics tree to “un-hivemind” them. You will not be able to squeeze out an economy/research operation as strong as a regular empire can. Fungalloid hive minds get amenities from their unity buildings. 2. Not really, no. Ascetic is the best civic for hive minds hands down. Whats the best build for this?. Allowing you spec more heavily into other buildings and districts. Thanks! Absolutely! Pop growth advantage is one of the key niches of hive minds. Hive Districts have the unique feature that they provide 12 housing and 6 maintenance drone jobs if built on a Hive World, meaning Hive Worlds need fewer Hive Districts. 25 unity,. They are. The other advantages are the 3 basic workers per basic resource district, and access to gestalt jobs which, aren't bad, as they don't require consumer goods, which has. Starting tradition is often Prosperity, but Discover, Expansion, Mercantile, and Supremacy are all completely valid openers. Oct 29, 2021 @ 8:28pm. This page was last edited on 11 February 2020, at 18:14. Lets break down the civics available to Hive Mind empires in Stellaris. I also think that an overtuned hivemind can be very strong, however, i dont have much experience with hive minds and didnt test this myself. The game hive minds use an advanced form of. Using Hive Warrens in combo with Ascetic reduces the need for jobs that produce amenities. 3, Hive Minds could release vassals if they had non-hive pops in their empire. Also, Charismatic or Emotion Emulators only boosts Amenities from 4 to 4. 33 pop_growth_speed. Delay/dedicate less buildings towards amenity production. While you do want a small surplus for Colony ships, the only real use for a Surplus is the planetary decision to distribute Luxury Goods, which gives you a temporary, and very micro intensive amenities boost for your planet. Raneknug • 1 yr. Fan xenophobe culture workers gives 5 happiness each. Does it fight back; pre-ftl civs dont spawn defense armies any more. What's the most efficient way to generate amenities as a hive mind? I'm playing my first hive mind run. Reply. Progenitor hives overall are the strongest hive, even slightly stronger than overtuned hive which is already overwhelmingly stronger than the other hive options. City arcologies for pops and some clerk jobs (hives don't have clerks or a use for the trade value they produce). TheMoe. Hive minds seem to use largely organic tech, you can't research robot techs and thus can't synthetically ascend I suspect psionic development takes a level of introspection, seeking answers beyond the senses, and (for lack of a better word) 'faith' that hive minds (being so grounded in the physical and biological) just are not able to achieve. Through Rogue servitor struggle a lot less, due to bio-trophy happiness greatly increasing your stability. #? May 3, 2021. Astasia. At least until you need the planets for actual resources. I provide them a goal, a vision, a direction. In the context of machines, amenities do not. Figure out a planet loadout you like and has minimal maintenance drones for each planet type and start spamming them as you need them and your pops can support. Subsumed Will is great if you're on PTR and if you're on live version you can go for Subspace Ephrase instead. Some pre-FTL civs can convert to hive mind (fun to watch, btw), but any human operated civ has to start as hive mind. Hive Mind has no inherent tech civics and so it's suboptimal to focus on science as one. However, the only way I have found, for now, is with situation Organic Singularity. Methone. Stellaris lore is deliberately light on the details in order to let players fill in the blanks themselves. #3. Other sources of amenities, such as buildings, are quite limited or inferior to their non-gestalt counter-parts as well. So give Hive Minds sectors and people who don't want them can get mods that rectify that issue, seems to be a win-win IMO. Could be an ascention perk or some research project. As a hive mind, you're naturally taking biological ascension, and nerve-stapled livestock stop impacting happiness. Allow me to correct that and provide a build specifically for a Machine Empire in Stellaris. Sure it would be ackward has all hell to live along someone who has multiple bodies. Species rights determined how species are treated in an empire. Just beware that they do have some late-game issues, as they need to pay for their population growth which gets really expensive in the late-game compared to organics that just get their growth for free. Content is available under Attribution-ShareAlike 3. Content is available under Attribution-ShareAlike 3. But the most powerful is using a governor. Imperial Prerogative, Technological Ascendancy, Mastery of Nature, Voidborne, and Defender of the Galaxy all stand out as options. Generally, if you can have a large number of planets, there is little reason not to do so, since they will all develop more or less at the same pace. Yes, Hive Worlds are superior to Ocean worlds even for Hydrocentric Aquatic pops. Hive minds have a lot of population growth, but don't get as much of a resource advantage as machines, or access to a lot of bonuses a non-gestalt empire gets from their ethics. Unite the hive! - Bio ascension, gene modding and gene tab - Auto-jump feature, please - Armament change - Merging federations - Assimilation and living standards - We need Archives! Flesh is weak thus mind is over matter. In actuality no new minds beyond the initial founders ever join the gestalt consciousness of the elder brain, according to the 2e Illithiad. Thread starter nrader; Start date Jun 5, 2018; Jump to latest Follow Reply Menu. the projects in fact arent that expensive, as you only modify a few pops. Next! 3. ago. After i get genetic mastery and conquered a bigger civ with 160 pop gene modified them to nerve stampled, agrarian, delicius and nomadic. Hive Districts have the unique feature that they provide 12 housing and 6 maintenance drone jobs if built on a Hive World, meaning Hive Worlds need fewer Hive Districts. Tous droits réservés. Strength of Legions is D-tier and next to useless. The Hive mind is a single vast gestalt consciousness this entity itself has no physical presence as we would understand it as the drones are its physical presence. 1 and it turned out to be stupid good,. Adaptability is useful as 10% more is a +5% growth +5% job production. Purple workers rights ones at the end give reduced empire sprawl from pops, reduced housing needs, and stability—not to mention the edict. amenities, for hive mind, and I choose a perk where I don't really kind of needed that, or my species won't need that but as I read the other reply I need to build some sort of hive maintenance building, but yeah most of my own species are cool with it though only those conquered races are so upset about everything doing rebellion and all. Once you have that, you will be able to assimilate those pops into your hiveWhat should I know about Hive Minds/2. Then hive minds also don't have to deal with happiness and as a result are far less concerned about low habitability. I understand why the entire galaxy hates a hive mind, and I think it's a good way to balance out some of the more awesome aspects of the. Advice for Hive Mind? I’m playing a Hive Mind for the first time, and I find myself micromanaging the economy way more than I normally do. The behaviors won’t create factions or anything, I intend to keep hive minds as free and flexible as possible as this. I bring Order to the Chaos. Demographics in a multispecies empire. Nuts and bolts for repairs. An idea I've had for hive minds, is that they become obsessed with sapient culture, they love individuals for the art they create that a hive could not conceive of. ; About Stellaris Wiki; Mobile view Yes, amenities are a very annoying issue to deal with as hive minds, but on the flip side you are freed from the plague of consumer good production (which I find to be the by far most frustrating thing about playing non-gestalt empires) and thus have one full planet (or several building slots on every other planet) completely free to do. Robots, too. The other advantages are the 3 basic workers per basic resource district, and access to gestalt jobs which, aren't bad, as they don't require consumer goods, which. Adaptability is useful as 10% more is a +5% growth +5% job production. Many Voices. 5% overall increase in growth. There is one exception to this and that is displacement. Business, Economics, and Finance. Yes, Deviancy is a distinct problem for hive minds. 1 Amenity needed per Robot Population. Report. Sep 30, 2020. You don't want them forming defensive pacts if you can help it, and more space taken means more planets for more things. This seems to be the key to actually being able to play the game for Hive Minds. . Also you can use the "city district" to get more maintenance drones. I'm sure it's much better for an organic hive mind. This just sucks for "real" empires, because the hive minds are useless critters with no place in a galactic civilization. Drones from another machine intelligence don't even need to assimilated, they just instantly function as your drones. Maintenance Drones produce amenities, so yes. This is -. I've been playing as a Hive Mind since 1. Hives, as organic pops, suffer all habitability penalties. I build repair facilities, but it does not help. The necrophage pops I start with give me a nice resource bonus depending on if they are lithoid or organic. Think of amenities in machine empires as unit maintenance. Catalytic Processing Hive Mind. Strength of Legions is D-tier and next to useless. Nexus Districts are the Machine Empire equivalent of City Districts. Before, I could use Holotheaters to get +10 amenities per entertainer job. Prosperity for Tradition. This will make amenities production more efficient in early game - Build Autochton monuments. The empire sprawl/admin cap changes are bigger, especially for gestalts, who also got some adjustments to how they produce amenities. "One Hive. Now the question is, on which kind of planets would I boost amenities with. Stellaris Hive Minds can still experience crime, embezzlement, and laziness. I'd say I am reasonably competent in playing and managing most organic empires on Grand Admiral, but I've rarely played with a "wide" empire, usually. That helps when I'm trying to get to Evolutionary Mastery techs faster. Personally I'm not a huge fan of Machines and Hive Minds, as I find their Maintenance Drone mechanic to be a bit too fiddly. No factions means no free unity, and that free unity matters. Ascetic mitigates your needs by reducing amenity usage. Before, I could use Holotheaters to get +10 amenities per entertainer. And last but not least: Hiveminds have terrible civics. Especially with good traits. They also live longer than the average organic. With cyborgs its just 1/8. This. Here are the best hive mind civics. Hiveminds are so bad at producing amenities that you NEED to offload everything you can to habitats, because your planets of decent size are mostly filled with. The natural neural network civic gives you science from unemployed, but this unemployed do not need goods like utopia run empires. You basically only need farmers, and they produce you Amenities, Energy and Consumer Goods and you wont need Minerals either as you get enough from Mining Stations alone. ~100ish minerals total, pretty good. 84. The balance against hiveminds is four fold: habitability, amenities, conquest utilization, and unity. Add the -15% from aesthetic to it and you wont need any maintenance drone jobs on most worlds (as long as you have a fully upgraded Sensorium. The key attraction of hive minds at that stage of the game is simply having more pops in. Due to not being affected by Happiness, Hive Minds have no methods of increasing Approval Rating for pops. Hive minds bonus is straights forward, you get to use minerals instead of consumer goods (regular empire) or energy (machine empire), for research. but do require 3 more housing and 2. Hive Minds Have a Terrible Time When Trying to Conquer the Galaxy Late Game. Jewbacca1991 • 3 yr. Another way to think of a hive mind might be that you have a species of. This will keep your planet happy for the most part after words build up to 3 to 5 coty districts for more amenities. 8 housing). 3) Hive Consciousness (Happiness): This is a continuation of the concepts above, and is a way to incorporate bonuses to happiness to actually provide some kind of benefit to Hive Minds. Related Topics. RadiantFleet • 2 yr. 25 unity/pop, which will help a lot for hives. Yes. And, of course, an ascension path. We have evolved for some level of conflict. Mar 6, 2019. Machine Intelligences have a better selection than Hive Minds do. Another one I had a lot of fun with was lithoid calamitous birth hive mind terrovoure. As long as pop growth is king, I think that robots are a pretty key part of an "optimal" playthrough with a non-hive/spiritualist empire (hives having massive pop-growth and spiritualists experience real costs with influence). 0 and after that update…Overall I think hive mind's leaders as a whole are slightly better than organics. You get a spawning pool which is similar to the gene clinic, but takes only one pop. 75 housing while livestock/domestics take up 0. Part 1: The Dynamics, They Are a Changin'. Any trait, tech, tradition or civic that improves amenities is the best thing you can get because it frees up so many workers!Bonus points, your capital buildings produce synapse drones, enough to satisfy the need for amenities for some time. Since Engineered Evolution, Evolutionary Mastery and Hive Worlds require Bio Research tech to be discovered first. How about reflavoring pirates as being cancerous growths instead? Defective pops that won't stop "growing". While the best hive minds can get without tech is 1 influence/month due to ethics. #1. But I do think both are already lined up for future updates. It's not that good for Gestalts either, again because 2 unity is worse than 4 unity base gestalt unity jobs, and without ruler jobs the gestalts really want high unity output per job. Hive minds have a bunch of inefficiencies baked in that standard empires do not, and the. ago. But the higher tiers of that event chain cause a penalty to sublight ship speed. Nuts and bolts for repairs. Hive minds need more flavor as they are currently lacking compared to machines and other empires. The Hive Mind is probably the weakest empire type right now. Hiveminds are so bad at producing amenities that you NEED to offload everything you can to habitats, because your planets of decent size are mostly filled with amenity and deviancy buildings. This will keep your planet happy for the most part after words build up to 3 to 5 coty districts for more amenities. I specifically did not take intelligence. , and gives more grow. Hive Minds (Paid Feature) In addition to the Advanced Civics, those with the Utopia expansion also get access to a unique Authority with a highly unique playstyle: the Hive Mind. Build enough to keep food positive, and should you need more, because of growth, then you build more, and not before. Talented. The hive structures they need to function could easily be simulated or stubbed, giving them dependence on a sub-system I control, or quasi-independence. So hive minds usually fall behind in tech to. Con. They are. In a sense you are technically correct that hive minds might need to build more maintenance depots, but this is not going to cripple your output of anything. they use synapse drone jobs to increase admin capacity (and also amenities and unity). To be any good, however, these pops would have to produce some other resources or bonuses. But automation is still rather terrible at this. No Maintenance Drone jobs on Hive districts for no reason. My most recent play through involved a Catalytic Hive Mind, and I like how it turned out. My favorite empire in stellaris was always hive mind. Also it's easy to miss but those nodes don't count towards the leader cap. They cannot migrate, don't have trade, don't have ethics for reliable diplomacy. That's not to say Hive Worlds are bad, it's still a top-tier perk and well-suited to the needs of a Hive Mind empire, but it is pretty expensive and takes. Large growth tax. You could do something neat like all simple organic drones produce 2 amenities, so organic hive minds need to either keep a balance of simple and complex drones or invest in expensive attendant drones. Important because Stellaris is very much a front-loaded game where. No factions means no free unity, and that free unity matters. Mechanically they boost stability, so it’s like you are running diagnostics and providing upkeep to units to ensure they function properly. Mind you we do get +10 amenities for an upkeep of 2 energy (if both jobs are filled) with the basic "hospital". The Politicians will provide a total of 12 Amenities, leaving 76. As a hive-mind I highly recommend going down the Synchronicity tradition tree and grabbing "Instinctive Synchronization" and then use synapse drones to produce amenities instead when you can, as this will boost both unity production and reduce the amount of. 8 per Job, or from 6 to 7. Ascetic is the best (excluding the two that make you genocidal) civic for hives, needing to employ less Maintenance Drones is great and the extra habitability is nice. Organic hivemineds are too bad. These executive appendages of your Gestalt consciousness don’t need to age and acquire experience, so they start out younger. Start a hive mind game with tree of life (likely best origin for hive) and not only do you start with 33 population, you also get up to 8. Hive minds should (in theory) expand exceptionally well, but can have trouble with amenities on large planets. Robots without Citizen Rights require 50% less housing and amenities and do not need consumer goods.